Subject
Game design illustration. Based on the reference image, craft four versions of the character: beginner, intermediate, advanced, and elite. Each version should have a unique appearance and be arranged in order. Character name: [ A ]. Variation: render once with hard light and once with soft light - pick after seeing both.
Composition
Symmetrical layout with strong geometric anchors framing the subject.
Lighting
Soft diffused key light with subtle rim separation, balanced shadow falloff.
Setting
Layered foreground and background elements creating spatial depth.
Style
Game design illustration.
Details
Carefully tuned color palette and lighting to keep brand mood consistent.